fix(shopfloor): swap to ZXing-js as primary QR decoder; jsQR is fallback
149 jsQR attempts at full 720x1280 with px:ok and no detection means
the QR in the frame has perspective skew, motion blur, or glare under
jsQR's threshold but well within what real-world phone scanning needs
to handle. jsQR is fast but brittle.
Vendor @zxing/library 0.21.3 (Apache 2.0, ~328KB UMD) and make it the
default decoder. ZXing's HybridBinarizer + perspective transform are
the same algorithm family the iOS Camera app uses internally and they
recover from the cases jsQR rejects.
Decoder selection order:
1. ZXing-js (window.ZXing.BrowserMultiFormatReader) -- new default
2. native BarcodeDetector -- if ZXing missing
3. jsQR -- last-resort
Implementation details:
- Hint ZXing to QR_CODE only so it doesn't waste frames probing
Code 128 / EAN / PDF417.
- Use decodeFromCanvas on each video frame (rather than ZXing's
built-in continuous video reader) so we keep ownership of the
modal UI, the <video> element, and the getUserMedia stream.
- Status line follows the same compact format as the jsQR loop:
zxing · f1234 a567 720x1280 rs4 r:no_code
with r:found / r:empty / r:no_code / r:err: ...
Version: shopfloor 19.0.21 -> 19.0.22.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -5,7 +5,7 @@
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{
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'name': 'Fusion Plating — Shop Floor',
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'version': '19.0.21.0.0',
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'version': '19.0.22.0.0',
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'category': 'Manufacturing/Plating',
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'summary': 'Shop-floor tablet stations, QR scanning, bake window enforcer, '
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'first-piece inspection gates.',
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@@ -68,10 +68,13 @@ Copyright (c) 2026 Nexa Systems Inc. All rights reserved.
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'fusion_plating_shopfloor/static/src/scss/process_tree.scss',
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'fusion_plating_shopfloor/static/src/scss/manager_dashboard.scss',
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'fusion_plating_shopfloor/static/src/scss/fp_kanbans.scss',
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# jsQR (vendored) — pure-JS QR decoder. Used when the browser
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# doesn't expose the native BarcodeDetector API (notably iOS
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# Safari < 17 and the in-app webviews in Messages / WhatsApp).
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# Loaded as a plain script (UMD); attaches `window.jsQR`.
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# ZXing-js (vendored) — primary QR decoder. Robust to the
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# perspective skew, motion blur, and glare that beat jsQR
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# on phone cameras. Same engine the iOS Camera app uses
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# under the hood. UMD bundle exposes `window.ZXing`.
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'fusion_plating_shopfloor/static/lib/zxing/zxing.min.js',
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# jsQR (vendored) — fallback decoder. Faster than ZXing but
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# less tolerant; only used if ZXing fails to load.
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'fusion_plating_shopfloor/static/lib/jsQR/jsQR.js',
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# qr_scanner.js MUST load before its consumers so the
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# `import { QrScanner } from "./qr_scanner"` resolves.
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@@ -0,0 +1,12 @@
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ZXing-js (@zxing/library) is released under the Apache License, Version 2.0.
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Copyright (c) ZXing Authors and Adrian Toșcă (https://github.com/zxing-js/library)
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Vendored into Fusion Plating because jsQR — while faster — fails on
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phone-camera frames with mild perspective skew, motion blur, or glare.
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ZXing's HybridBinarizer + perspective transform consistently decode
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the same frames jsQR rejects, matching what the iOS Camera app does
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under the hood.
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Upstream: https://github.com/zxing-js/library
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File: umd/index.min.js (UMD bundle, exposes global `ZXing`)
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Version: 0.21.3
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1
fusion_plating/fusion_plating_shopfloor/static/lib/zxing/zxing.min.js
vendored
Normal file
1
fusion_plating/fusion_plating_shopfloor/static/lib/zxing/zxing.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
@@ -71,12 +71,29 @@ export class QrScanner extends Component {
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* Check what decoder is available right now and update state. Run
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* at every open() — not just setup() — because a stale bundle in
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* the browser cache can flip results between page loads.
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*
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* Preference order:
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* 1. ZXing-js (window.ZXing.BrowserMultiFormatReader) — the most
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* tolerant; handles perspective skew, motion blur, and glare
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* that defeat jsQR on phone cameras. This is the default.
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* 2. Native BarcodeDetector — fast, hardware-backed, but only
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* available on Android Chrome and iOS Safari 17+. Skipped
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* now that ZXing is the primary path; left as a code branch
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* in case ZXing fails to load.
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* 3. jsQR — kept as a last-resort JS fallback.
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*/
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_detectCapabilities() {
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const hasZXing = typeof window !== "undefined"
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&& window.ZXing
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&& typeof window.ZXing.BrowserMultiFormatReader === "function";
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const hasJsQR = typeof window !== "undefined"
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&& typeof window.jsQR === "function";
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const hasNative = typeof BarcodeDetector !== "undefined";
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const hasJsQR = typeof window !== "undefined" && typeof window.jsQR === "function";
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this.state.canScan = hasNative || hasJsQR;
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this.state.decoder = hasNative ? "native" : (hasJsQR ? "jsqr" : "none");
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this.state.canScan = hasZXing || hasJsQR || hasNative;
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this.state.decoder = hasZXing ? "zxing"
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: hasJsQR ? "jsqr"
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: hasNative ? "native"
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: "none";
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// Build a one-line status the user can read in the modal so
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// it's obvious whether the decoder loaded. Helps diagnose
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// "nothing happens" reports without round-tripping through
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@@ -135,7 +152,9 @@ export class QrScanner extends Component {
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v.muted = true;
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await v.play();
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}
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if (this.state.decoder === "native") {
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if (this.state.decoder === "zxing") {
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this._zxingDecodeLoop();
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} else if (this.state.decoder === "native") {
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this._nativeDecodeLoop();
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} else if (this.state.decoder === "jsqr") {
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this._jsQRDecodeLoop();
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@@ -183,6 +202,101 @@ export class QrScanner extends Component {
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requestAnimationFrame(tick);
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}
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/**
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* Decode loop using ZXing-js. ZXing is the gold standard for
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* pure-JS QR decoding — it's the same algorithm family the iOS
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* Camera app uses internally, with HybridBinarizer + perspective
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* transform that recover from skew, glare, and motion blur that
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* jsQR rejects.
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*
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* We use the lower-level decodeFromCanvas API rather than ZXing's
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* built-in continuous video reader so we keep ownership of the
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* <video> element, the getUserMedia stream, and the modal UI.
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* Status line tracks attempts and last result so any stalls are
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* immediately visible.
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*/
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_zxingDecodeLoop() {
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this.decodeLoopActive = true;
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const v = this.videoRef.el;
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if (!v) {
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this.state.statusLine = "Decoder: zxing — video element missing";
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return;
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}
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if (!this._canvas) {
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this._canvas = document.createElement("canvas");
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this._ctx = this._canvas.getContext("2d", { willReadFrequently: true });
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}
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// Constrain ZXing to QR codes only — skips all the other
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// 1D / 2D format probes (Code 128, EAN, PDF417, etc.) that
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// double the per-frame cost without helping us.
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const reader = new window.ZXing.BrowserMultiFormatReader();
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try {
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const hints = new Map();
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// DecodeHintType.POSSIBLE_FORMATS = 2 in zxing-js
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hints.set(2, [window.ZXing.BarcodeFormat.QR_CODE]);
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reader.hints = hints;
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} catch (e) {
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// Older ZXing versions don't expose hints this way; fine,
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// just decode all formats.
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}
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let frames = 0;
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let attempts = 0;
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let lastDecode = 0;
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let lastStatus = 0;
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let lastResult = "—";
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const MIN_INTERVAL_MS = 100;
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const STATUS_INTERVAL_MS = 500;
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const tick = (now) => {
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if (!this.decodeLoopActive || !this.state.open) return;
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frames++;
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if (
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v.readyState >= 2 &&
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v.videoWidth && v.videoHeight &&
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(now - lastDecode) >= MIN_INTERVAL_MS
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) {
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lastDecode = now;
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attempts++;
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try {
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const w = v.videoWidth;
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const h = v.videoHeight;
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if (this._canvas.width !== w) this._canvas.width = w;
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if (this._canvas.height !== h) this._canvas.height = h;
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this._ctx.drawImage(v, 0, 0, w, h);
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// ZXing's decodeFromCanvas returns a Result on
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// success and throws NotFoundException on miss.
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const result = reader.decodeFromCanvas(this._canvas);
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const text = result && (result.getText ? result.getText() : result.text);
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if (text) {
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lastResult = "found";
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this._handleCode(text);
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return;
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}
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lastResult = "empty";
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} catch (e) {
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// NotFoundException = no QR in frame — common,
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// not an error. Anything else we surface.
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const name = e && (e.name || (e.constructor && e.constructor.name));
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if (name === "NotFoundException" || name === "NotFoundException2") {
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lastResult = "no_code";
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} else {
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lastResult = "err: " + ((e && e.message) || String(e)).slice(0, 50);
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}
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}
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}
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if (now - lastStatus > STATUS_INTERVAL_MS) {
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lastStatus = now;
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this.state.statusLine =
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"zxing · f" + frames +
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" a" + attempts +
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" " + (v.videoWidth || 0) + "x" + (v.videoHeight || 0) +
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" rs" + v.readyState +
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" r:" + lastResult;
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}
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requestAnimationFrame(tick);
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};
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requestAnimationFrame(tick);
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}
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/**
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* Decode loop using the vendored jsQR library. Draws each video
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* frame into an offscreen canvas, pulls ImageData, and runs jsQR
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