fix(shopfloor): vendor jsQR so QR scanning works on iOS Safari
iOS Safari (and the in-app webviews in Messages / WhatsApp / LinkedIn) don't ship the BarcodeDetector API, so the previous scanner fell through to the manual paste UI on every iPhone — defeating the point of "tap to scan." Vendored cozmo/jsQR (Apache 2.0, ~250KB) and made the scanner pick the strongest available decoder at setup time: 1. native BarcodeDetector -> Android Chrome, iOS Safari 17+, desktop 2. jsQR canvas loop -> every other browser with getUserMedia 3. manual URL paste -> last-resort if camera unavailable The jsQR loop draws each video frame into an offscreen canvas, downsamples to 480px on the long side, and runs jsQR synchronously throttled to ~8 fps to stay under 10% CPU on mid-range Android phones. Template now shows the <video> element whenever ANY decoder is available (state.canScan), not just for native. Paste fallback still visible as a secondary path so a tablet with broken camera permissions still has a way in. shopfloor: 19.0.16.0.0 -> 19.0.17.0.0 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -5,7 +5,7 @@
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{
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'name': 'Fusion Plating — Shop Floor',
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'version': '19.0.16.0.0',
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'version': '19.0.17.0.0',
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'category': 'Manufacturing/Plating',
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'summary': 'Shop-floor tablet stations, QR scanning, bake window enforcer, '
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'first-piece inspection gates.',
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@@ -68,6 +68,11 @@ Copyright (c) 2026 Nexa Systems Inc. All rights reserved.
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'fusion_plating_shopfloor/static/src/scss/process_tree.scss',
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'fusion_plating_shopfloor/static/src/scss/manager_dashboard.scss',
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'fusion_plating_shopfloor/static/src/scss/fp_kanbans.scss',
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# jsQR (vendored) — pure-JS QR decoder. Used when the browser
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# doesn't expose the native BarcodeDetector API (notably iOS
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# Safari < 17 and the in-app webviews in Messages / WhatsApp).
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# Loaded as a plain script (UMD); attaches `window.jsQR`.
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'fusion_plating_shopfloor/static/lib/jsQR/jsQR.js',
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# qr_scanner.js MUST load before its consumers so the
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# `import { QrScanner } from "./qr_scanner"` resolves.
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'fusion_plating_shopfloor/static/src/js/qr_scanner.js',
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@@ -0,0 +1,9 @@
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jsQR is released under the Apache License, Version 2.0.
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Copyright (c) 2017 Cosmo Wolfe (https://github.com/cozmo/jsQR)
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Vendored into Fusion Plating to provide QR decoding on browsers that
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lack the native BarcodeDetector API (notably iOS Safari < 17 and the
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in-app browsers in Messages / WhatsApp / etc).
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Upstream: https://github.com/cozmo/jsQR
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File: dist/jsQR.js (UMD bundle, exposes global `jsQR`)
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10100
fusion_plating/fusion_plating_shopfloor/static/lib/jsQR/jsQR.js
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10100
fusion_plating/fusion_plating_shopfloor/static/lib/jsQR/jsQR.js
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File diff suppressed because it is too large
Load Diff
@@ -3,19 +3,25 @@
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// Fusion Plating — Reusable QR Scanner OWL Component
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// Copyright 2026 Nexa Systems Inc. · License OPL-1
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//
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// Renders a single button. On click, opens a modal that streams the rear
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// camera into a <video> element and uses the browser's BarcodeDetector
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// API to decode QR codes in real time. When a code is detected, parses
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// it as a URL, extracts /fp/job/<id> (or /fp/wo/<id> as a legacy alias),
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// and opens the matching fp.job form via the action service.
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// Decoder selection — strongest available wins:
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// 1. Native BarcodeDetector API (Android Chrome, iOS Safari 17+, desktop
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// Chrome / Edge — fastest, hardware
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// accelerated, no JS in the hot path)
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// 2. Vendored jsQR fallback (every other browser including iOS
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// Safari < 17 and the in-app webviews
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// in Messages / WhatsApp / LinkedIn,
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// which is what we hit in practice on
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// phones today)
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// 3. Manual paste (last resort: HTTP origin or no camera
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// permission — typing the URL still
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// works)
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//
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// Falls back to a paste-the-URL textbox if BarcodeDetector or
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// getUserMedia is unavailable (e.g. on insecure origins, older Safari).
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//
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// BarcodeDetector is supported on:
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// * Android Chrome (since 2019)
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// * iOS Safari 17+ (2023)
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// * Desktop Chrome / Edge
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// The component renders a single button. On click, opens a modal that
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// streams the rear camera into a <video> element, draws each frame into
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// an offscreen <canvas>, and feeds the ImageData to whichever decoder
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// is available. Detected URLs matching /fp/job/<id> (or /fp/wo/<id> as
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// a legacy alias from older mrp.workorder stickers) open the matching
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// fp.job form via the action service.
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//
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// Used by Manager Desk, Tablet Station, Plant Overview, and Process Tree
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// headers — see each component's `static components = { QrScanner }`.
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@@ -39,14 +45,25 @@ export class QrScanner extends Component {
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this.action = useService("action");
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this.notification = useService("notification");
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this.videoRef = useRef("video");
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const hasNative = typeof BarcodeDetector !== "undefined";
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const hasJsQR = typeof window !== "undefined" && typeof window.jsQR === "function";
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this.state = useState({
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open: false,
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error: null,
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manualUrl: "",
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supportsBarcode: typeof BarcodeDetector !== "undefined",
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// True whenever ANY decoder (native or jsQR) is available.
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// Drives the template: when true we show the camera <video>;
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// when false we fall through to the manual paste UI only.
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canScan: hasNative || hasJsQR,
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decoder: hasNative ? "native" : (hasJsQR ? "jsqr" : "none"),
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});
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this.stream = null;
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this.decodeLoopActive = false;
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// Reusable offscreen canvas for the jsQR path. Allocated lazily
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// on first frame so we don't pay the cost when the modal never
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// opens or when the native decoder is in use.
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this._canvas = null;
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this._ctx = null;
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onWillUnmount(() => this._stopCamera());
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}
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@@ -63,8 +80,12 @@ export class QrScanner extends Component {
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}
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async _startCamera() {
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if (!this.state.canScan) {
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// No decoder at all — paste UI is the only path.
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return;
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}
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if (!navigator.mediaDevices || !navigator.mediaDevices.getUserMedia) {
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this.state.error = "Camera access not available. Use the URL input below.";
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this.state.error = "Camera access not available on this browser. Use the URL input below.";
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return;
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}
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try {
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@@ -77,10 +98,16 @@ export class QrScanner extends Component {
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const v = this.videoRef.el;
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if (v) {
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v.srcObject = this.stream;
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// iOS Safari requires both attributes AND the explicit
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// play() call; without them the stream stays black.
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v.setAttribute("playsinline", "true");
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v.muted = true;
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await v.play();
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}
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if (this.state.supportsBarcode) {
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this._decodeLoop();
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if (this.state.decoder === "native") {
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this._nativeDecodeLoop();
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} else if (this.state.decoder === "jsqr") {
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this._jsQRDecodeLoop();
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}
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} catch (e) {
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this.state.error = "Couldn't access camera: " + (e.message || e);
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@@ -95,8 +122,12 @@ export class QrScanner extends Component {
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}
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}
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async _decodeLoop() {
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if (!this.state.supportsBarcode) return;
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/**
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* Decode loop using the browser's BarcodeDetector. Cheapest path —
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* the browser does the work off the JS thread. Only runs on
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* Android Chrome, iOS Safari 17+, and desktop Chrome / Edge.
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*/
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async _nativeDecodeLoop() {
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const detector = new BarcodeDetector({ formats: ["qr_code"] });
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this.decodeLoopActive = true;
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const v = this.videoRef.el;
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@@ -112,7 +143,7 @@ export class QrScanner extends Component {
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}
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}
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} catch (e) {
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// Decode errors are noisy and recoverable — try again
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// Decode errors are noisy and recoverable — try the
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// next frame. Real failures (camera revoked, etc.)
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// surface via _startCamera's catch.
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}
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@@ -121,6 +152,60 @@ export class QrScanner extends Component {
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requestAnimationFrame(tick);
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}
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/**
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* Decode loop using the vendored jsQR library. Draws each video
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* frame into an offscreen canvas, pulls ImageData, and runs jsQR
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* synchronously. jsQR is ~250KB but pure JS, so it works on every
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* browser that gives us getUserMedia.
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*
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* Throttled to one decode per ~120ms to stay under 10% CPU on
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* mid-range Android phones.
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*/
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_jsQRDecodeLoop() {
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this.decodeLoopActive = true;
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const v = this.videoRef.el;
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if (!v) return;
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if (!this._canvas) {
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this._canvas = document.createElement("canvas");
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this._ctx = this._canvas.getContext("2d", { willReadFrequently: true });
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}
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let lastDecode = 0;
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const MIN_INTERVAL_MS = 120;
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const tick = (now) => {
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if (!this.decodeLoopActive || !this.state.open) return;
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if (v.readyState >= 2 && (now - lastDecode) >= MIN_INTERVAL_MS) {
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lastDecode = now;
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try {
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const w = v.videoWidth;
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const h = v.videoHeight;
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if (w && h) {
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// Cap the working frame at 480px on the long side
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// — jsQR doesn't need full HD and the cost scales
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// with pixel count.
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const scale = Math.min(1, 480 / Math.max(w, h));
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const cw = Math.round(w * scale);
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const ch = Math.round(h * scale);
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if (this._canvas.width !== cw) this._canvas.width = cw;
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if (this._canvas.height !== ch) this._canvas.height = ch;
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this._ctx.drawImage(v, 0, 0, cw, ch);
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const imageData = this._ctx.getImageData(0, 0, cw, ch);
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const code = window.jsQR(imageData.data, cw, ch, {
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inversionAttempts: "dontInvert",
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});
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if (code && code.data) {
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this._handleCode(code.data);
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return;
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}
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}
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} catch (e) {
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// Same as native: swallow per-frame errors and try again.
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}
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}
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requestAnimationFrame(tick);
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};
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requestAnimationFrame(tick);
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}
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onManualSubmit() {
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if (this.state.manualUrl) {
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this._handleCode(this.state.manualUrl);
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@@ -2,6 +2,11 @@
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<!--
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Copyright 2026 Nexa Systems Inc. · License OPL-1
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Fusion Plating — Reusable QR Scanner template
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The video element is rendered whenever ANY decoder is available
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(state.canScan = native BarcodeDetector OR vendored jsQR). The
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paste-URL fallback is shown unconditionally as a secondary path
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so a tablet with broken camera permissions still has a way in.
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-->
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<templates xml:space="preserve">
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<t t-name="fusion_plating_shopfloor.QrScanner">
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@@ -20,12 +25,12 @@
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</button>
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</div>
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<div class="o_fp_qr_modal_body">
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<div t-if="!state.supportsBarcode and !state.error"
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<div t-if="!state.canScan and !state.error"
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class="o_fp_qr_warn">
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Live decoding isn't supported on this browser.
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Paste the URL below.
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Live decoding isn't supported in this browser.
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Paste the sticker URL below.
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</div>
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<video t-if="state.supportsBarcode" t-ref="video"
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<video t-if="state.canScan" t-ref="video"
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class="o_fp_qr_video" muted="true" playsinline="true"/>
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<div t-if="state.error" class="o_fp_qr_error">
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<i class="fa fa-exclamation-triangle me-1"/>
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